Sim racing reference charts
8 dense specification tables, built so you can read the number and move on. Where a manufacturer does not publish a figure, the cell says so rather than carrying an estimate.
- Cockpit Weight Capacity Chart: Rider, Seat, Torque and Brake LoadsSim racing cockpit and stand load ratings: rider weight capacity by frame class, wheelbase torque limits, monitor mount ratings... Open →
- Force Feedback Settings by Game: Starting Points for 9 Sim TitlesStarting force feedback settings for iRacing, Assetto Corsa, ACC, Automobilista 2, rFactor 2, Le Mans Ultimate, F1, EA WRC and Gran... Open →
- Monitor Size and FOV Chart for Sim RacingHorizontal field of view in degrees for every common monitor size at six seating distances, with panel width, resolution and... Open →
- PC Requirements by Sim Title: Engine, Load and Frame RatePC requirements for nine sim racing titles: engine, GPU or CPU bound, VR support, install size and grid start behaviour, plus pixel... Open →
- Pedal Travel and Load Cell Specification ChartLoad cell full scale ratings, brake force in kilograms, newtons and pounds, saturation settings by effort, and how much force each... Open →
- Sim Racing Wheel Compatibility Chart by PlatformWhich sim racing wheels and wheelbases work on PS5, PS4, Xbox Series X and S, PC and Switch, model by model, with rim type and what... Open →
- Sim Rig Dimensions Chart: Footprints, Seat Heights and ClearancesSim racing rig dimensions in inches and cm: frame length, width and folded thickness by cockpit model, seat and wheel deck heights... Open →
- Wheelbase Torque Chart: Published Nm by ModelPublished peak torque in Nm for every current sim racing wheelbase, sorted strongest first, with the mounting each one demands and... Open →
Why these charts exist
Almost every expensive mistake in sim racing comes from a number nobody checked. A wheelbase rated at 12 Nm bolted to a frame that flexes at 8. A 49 inch super ultrawide driven by a graphics card that can hold 60 frames at 1440p and no more. A load cell brake with a 100 kg full scale rating fitted to a stand that slides on carpet. Every one of those is a specification that was available before purchase and was not compared against the specification next to it.
So the charts here are deliberately dense. The wheelbase torque chart lists published peak torque per model next to the mounting it demands, which is the comparison that actually decides a purchase. The wheel compatibility chart puts the platform columns side by side, because console licensing is enforced in hardware and no adapter reliably works around it. The monitor size and FOV chart gives the field of view in degrees for real panel sizes at real viewing distances, so you can see that a bigger screen further away is not the upgrade it sounds like.
Two rules apply everywhere on these pages. First, a figure is only listed if the manufacturer publishes it. Logitech does not publish a newton metre rating for its gear driven wheels, so those cells read "not published" rather than repeating a number from a forum. Second, derived figures state their formula, so you can check the arithmetic rather than trusting it.
If you want the tools that do the arithmetic for your specific setup, use the calculators. If you want per-model detail rather than a cross-model table, the wheel and wheelbase database has a page for each one. Specifications can change between hardware revisions, so confirm with the manufacturer before purchase.
What is in each chart?
| Chart | The question it answers in one row | Units used | Where a figure is missing |
|---|---|---|---|
| Wheelbase torque chart | How much torque does this base publish, and what must it be bolted to | Newton metres, percent gain | Listed separately with rotation instead |
| Wheel compatibility chart | Will this wheel authenticate on my console | Yes or no per platform | Conditions carried on the model page |
| Monitor size and FOV chart | What field of view does this panel give at my seating distance | Inches, degrees, megapixels | Derived, with the formula stated |
| Pedal and load cell chart | What saturation should I set for the effort I actually use | Kilograms, newtons, pounds, percent | Reads "not published" |
| Sim rig dimensions chart | How much floor does this frame need, in use and stored | Inches and centimetres | Labelled an approximate planning figure |
| Cockpit weight capacity chart | What load will this frame, seat or mount actually hold | Kilograms, pounds, newton metres | Stated as unpublished rather than estimated |
| Force feedback settings by game | Where is the master force setting in this title, and what is a sane start | Percent, per title | Marked as a starting point, not a final number |
| PC requirements by sim title | Is this title graphics bound or processor bound for me | Megapixels per second, hardware class | Given as a class, never as a benchmark figure |
The last column is the important one. A chart that fills every cell is a chart that is guessing. Manufacturers genuinely do not publish some of these figures: Logitech does not give a newton metre rating for its gear driven wheels, several pedal makers do not publish a full scale kilogram rating, and cockpit load ratings are frequently absent entirely. Those cells say so. A missing figure you can see is more useful than a confident number you cannot check.
Where a figure is derived rather than published, the formula appears on the page. Field of view comes from panel width divided by viewing distance. Brake force in newtons comes from kilograms times 9.80665. Gain comes from working torque divided by peak torque. All of them are one line of arithmetic, and printing the line is what makes a chart checkable rather than authoritative by assertion.
These charts pair with the calculators, which run the same formulas on your own numbers, and with the wheel and wheelbase database, which gives a page per model rather than a cross-model table. For buying advice rather than specifications, the gear guides split every category into three tiers with real prices.